I find this disturbing:
Gamers familiar with the largely uninspiring and unprofitable history of Christian videogames will quickly notice two differences in Forces: the top-shelf design, which offers an eerily authentic reproduction of the game’s Manhattan setting, and a level of violence reminiscent of Grand Theft Auto.
The game revolves around New Yorkers who are “left behind” after the rapture. Players scour the streets for converts, training them into a work force to feed, shelter and join a paramilitary resistance against the growing forces of the Antichrist.
Is this the message that Tim LaHaye really wants to spread? Resistance to the Antichrist comes not through fasting and prayer, but by blowing away his minions with an automatic weapon?